Senior Character Artist with 17+ years in the gaming industry.
Best known for working the last 6+ years as a Character Modeler at Avalanche Studios on the flagship title, Disney Infinity.


  • Character Modeling
  • Creature Modeling
  • High-poly Modeling
  • Low-poly Modeling
  • Motion Capture
  • 3D Animation
  • Facial Rigging & Animation
  • Rigging
  • Texturing
  • Texture Baking
  • Teaching
  • Character Animation
  • Software Proficiency

    3ds Max
    3ds Max
    Substance Painter
    Substance Painter



    Senior Character Modeler - Character Department Head

    Avalanche Studios (Disney Interactive)
    October 2006 - Present | Salt Lake City, Ut, United States of America

    Disney Infinity 1.0, 2.0, 3.0 --

    ► Sculpted Interactive Game Pieces

    ► Built in-game characters based on the toy counterpart

    ► Streamlined rendering pipeline saving company thousands of man hours

    ► Streamlined character pipeline

    ► Promoted to Character Department Head during production on 3.0

    ► (Responsible for team career paths and tools)

    Toy Story 3 --

    ► Choreography Animator

    Cars 2 --

    ► De-ressed Cars Models from Pixar

    Jabberwocky (unpublished) --

    ► Lead Character Artist; Modeled several characters for the game

    ► Lead over four character artists

    ► Helped solve rigging problems for difficult characters

    Ultimate Band --

    ► Rigged and animated main characters for the game

    Narnia Prince Caspian --

    ► Rigged and animated many characters for the game

    Senior Character Animator, Rigger

    Incognito Entertainment
    April 2005 - October 2006 | Salt Lake City, Ut, United States of America

    Warhawk II --

    ► Rigged faces and vehicles, and produced in-game animations and Lipsync

    Calling All Cars --

    ► Rigged faces for lip-sync, and produced in-game animations

    Homeland (unpublished) --

    ► Rigged Soldiers, and produced in-game animations

    Senior Character Animator

    GlyphX Inc.
    June 2003 - April 2005 | Orem, Ut, United States of America

    Advent Rising --

    ► Produced pre-rendered cinematics

    ► Responsible for leading three animators to produce in-game cinematics

    ► Rigged and skinned several characters

    ► Helped build an in-house motion-capture studio

    3D Character Artist, Animator

    KnowWonder Digital Mediaworks
    March 2003 - June 2003 | Kirkland, Washington, United States of America

    Brother Bear --

    ► Modeled, textured, rigged and created full animation sets for several main characters

    3D Character Modeler

    Acclaim Entertainment
    November 2002 - March 2003 | Salt Lake City, United States of America

    HBO Boxing --

    ► Modeled, textured and rigged entire boxing lineup

    ► Helped create sample cinematic for corporate presentation

    3D Character Artist, Animator

    July 1999 - October 2001 | Orem, United States of America

    Barbarian --

    ► Rigged and hand animated three core characters plus boss character

    Lego Bionicle --

    ► Hand animated several animations for cinematic

    Xena Talisman for Fate --

    ► Modeled, rigged, and animated core characters

    Rogue Spear --

    ► Modeled, rigged, and poly-reduced 50+ characters for port