Shane Olson is a world-renowned character sculptor with over 25 years of professional experience, including a decade at Disney Interactive. He specializes in creating stylized 3D characters for both games and collectibles, blending strong design sensibilities with production-ready workflows. For the past 8 years, Shane has dedicated himself to teaching and mentoring thousands of artists worldwide through his 3D Character Workshop and advanced coaching programs, helping them level up their skills and bring appealing characters to life.
I teach students how to create stylized 3D Characters for video games and collectibles.
Learn more here
https://www.3dcharacterworkshop.com/
Disney Infinity 1.0, 2.0, 3.0 --
► Sculpted Interactive Game Pieces
► Built in-game characters based on the toy counterpart
► Streamlined rendering pipeline saving company thousands of man hours
► Streamlined character pipeline
► Promoted to Character Department Head during production on 3.0
► (Responsible for team career paths and tools)
Toy Story 3 --
► Choreography Animator
Cars 2 --
► De-ressed Cars Models from Pixar
Jabberwocky (unpublished) --
► Lead Character Artist; Modeled several characters for the game
► Lead over four character artists
► Helped solve rigging problems for difficult characters
Ultimate Band --
► Rigged and animated main characters for the game
Narnia Prince Caspian --
► Rigged and animated many characters for the game
Warhawk II --
► Rigged faces and vehicles, and produced in-game animations and Lipsync
Calling All Cars --
► Rigged faces for lip-sync, and produced in-game animations
Homeland (unpublished) --
► Rigged Soldiers, and produced in-game animations
Advent Rising --
► Produced pre-rendered cinematics
► Responsible for leading three animators to produce in-game cinematics
► Rigged and skinned several characters
► Helped build an in-house motion-capture studio
Brother Bear --
► Modeled, textured, rigged and created full animation sets for several main characters
HBO Boxing --
► Modeled, textured and rigged entire boxing lineup
► Helped create sample cinematic for corporate presentation
Barbarian --
► Rigged and hand animated three core characters plus boss character
Lego Bionicle --
► Hand animated several animations for cinematic
Xena Talisman for Fate --
► Modeled, rigged, and animated core characters
Rogue Spear --
► Modeled, rigged, and poly-reduced 50+ characters for port