Shane Olson
Shane Olson
Senior Character Artist / Online Course Instructor
Salt Lake City, United States

About

Shane Olson is a world-renowned character sculptor with over 25 years of professional experience, including a decade at Disney Interactive. He specializes in creating stylized 3D characters for both games and collectibles, blending strong design sensibilities with production-ready workflows. For the past 8 years, Shane has dedicated himself to teaching and mentoring thousands of artists worldwide through his 3D Character Workshop and advanced coaching programs, helping them level up their skills and bring appealing characters to life.

Skills

Character ModelingCreature ModelingHigh-poly ModelingLow-poly ModelingMotion Capture3D AnimationFacial Rigging & AnimationRiggingTexturingTexture BakingTeachingCharacter Animation

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Maya
Maya
3DCoat
3DCoat
TopoGun
TopoGun
Photoshop
Photoshop
MotionBuilder
MotionBuilder
Keyshot
Keyshot
Substance 3D Painter
Substance 3D Painter

Productions

    • Commercial / Advertisement
      Stylized Females
    • Year
      2023
    • Role
      Freelance Artist
    • Company
      Reallusion
    • Board & Card Games
      Travelling Mickey
    • Year
      2021
    • Role
      Freelance Artist
    • Company
      Q Figs
    • Video Game
      Overwatch
    • Year
      2018
    • Role
      Freelance Artist
    • Company
      Blizzard
    • Video Game
      Disney Infinity 3.0
    • Year
      2015
    • Role
      Character Department Head, Senior Character Modeler
    • Company
      Avalanche Studios
    • Video Game
      Disney Infinity 2.0 Edition
    • Year
      2014
    • Role
      Senior Character Artist
    • Company
      Avalanche Studios
    • Video Game
      Disney Infinity
    • Year
      2013
    • Role
      Senior Character Artist
    • Company
      Avalanche Studios
    • Video Game
      Toy Story 3
    • Year
      2010
    • Role
      Senior Animator
    • Company
      Avalanche Studios
    • Video Game
      Cars 2
    • Year
      2011
    • Role
      Senior Character Artist
    • Company
      Avalanche Studios
    • Video Game
      Ultimate Band
    • Year
      2008
    • Role
      Senior Animator
    • Company
      Fall Line Studios
    • Video Game
      The Chronicles of Narnia: Prince Caspian
    • Year
      2008
    • Role
      Senior Animator - Rigger
    • Company
      Fall Line
    • Video Game
      Calling All Cars
    • Year
      2007
    • Role
      Senior Animator
    • Company
      Incognito
    • Video Game
      Warhawk
    • Year
      2007
    • Role
      Senior Animator
    • Company
      Incognito
    • Video Game
      Advent Rising
    • Year
      2006
    • Role
      Senior Animator Mocap
    • Company
      GlyphX
    • Video Game
      Brother Bear
    • Year
      2003
    • Role
      Senior Character Artist
    • Company
      KnowWonder Digital Mediaworks
    • Video Game
      HBO Boxing (unreleased)
    • Year
      2002
    • Role
      Character Modeler
    • Company
      Acclaim
    • Video Game
      Barbarian
    • Year
      2002
    • Role
      Character Animator
    • Company
      Saffire
    • Video Game
      Rogue Spear
    • Year
      2001
    • Role
      Character Modeler
    • Company
      Saffire
    • Video Game
      Xena Warrior Princess
    • Year
      1999
    • Role
      Character Artist, Character Animator, World Builder
    • Company
      Saffire

Experience

  • Owner/Instructor at 3D Character Workshop
    Saratoga Springs, US
    March 2015 - Present

    I teach students how to create stylized 3D Characters for video games and collectibles.

    Learn more here

    https://www.3dcharacterworkshop.com/

  • Senior Character Modeler - Character Department Head at Avalanche Studios (Disney Interactive)
    Salt Lake City, Ut, United States of America
    October 2006 - Present

    Disney Infinity 1.0, 2.0, 3.0 --

    ► Sculpted Interactive Game Pieces

    ► Built in-game characters based on the toy counterpart

    ► Streamlined rendering pipeline saving company thousands of man hours

    ► Streamlined character pipeline

    ► Promoted to Character Department Head during production on 3.0

    ► (Responsible for team career paths and tools)

    Toy Story 3 --

    ► Choreography Animator

    Cars 2 --

    ► De-ressed Cars Models from Pixar

    Jabberwocky (unpublished) --

    ► Lead Character Artist; Modeled several characters for the game

    ► Lead over four character artists

    ► Helped solve rigging problems for difficult characters

    Ultimate Band --

    ► Rigged and animated main characters for the game

    Narnia Prince Caspian --

    ► Rigged and animated many characters for the game

  • Senior Character Animator, Rigger at Incognito Entertainment
    Salt Lake City, Ut, United States of America
    April 2005 - October 2006

    Warhawk II --

    ► Rigged faces and vehicles, and produced in-game animations and Lipsync

    Calling All Cars --

    ► Rigged faces for lip-sync, and produced in-game animations

    Homeland (unpublished) --

    ► Rigged Soldiers, and produced in-game animations

  • Senior Character Animator at GlyphX Inc.
    Orem, Ut, United States of America
    June 2003 - April 2005

    Advent Rising --

    ► Produced pre-rendered cinematics

    ► Responsible for leading three animators to produce in-game cinematics

    ► Rigged and skinned several characters

    ► Helped build an in-house motion-capture studio

  • 3D Character Artist, Animator at KnowWonder Digital Mediaworks
    Kirkland, Washington, United States of America
    March 2003 - June 2003

    Brother Bear --

    ► Modeled, textured, rigged and created full animation sets for several main characters

  • 3D Character Modeler at Acclaim Entertainment
    Salt Lake City, United States of America
    November 2002 - March 2003

    HBO Boxing --

    ► Modeled, textured and rigged entire boxing lineup

    ► Helped create sample cinematic for corporate presentation

  • 3D Character Artist, Animator at Saffire
    Orem, United States of America
    July 1999 - October 2001

    Barbarian --

    ► Rigged and hand animated three core characters plus boss character

    Lego Bionicle --

    ► Hand animated several animations for cinematic

    Xena Talisman for Fate --

    ► Modeled, rigged, and animated core characters

    Rogue Spear --

    ► Modeled, rigged, and poly-reduced 50+ characters for port

Report User